Age Rating Explanation

The game rating category formulated by IGRS is divided into 5 categories based on age, here we explain in detail each category.

The following are the details of the grouping of game content and the age limit of consumers who are entitled to play it based on the Ministry of Communication and Information.

  • Does not show any text or images related to cigarettes, liquor, narcotics, psychotropic substances, and other addictive substances.
  • Does not display violence.
  • Not featuring blood, mutilation, and cannibalism.
  • Do not use abusive language, swearing, and/or adult humor.
  • Does not feature a human-like character that shows genitals, breasts, or buttocks.
  • Do not display scenes with the aim of causing sexual desire.
  • Does not display sexual perversions.
  • Does not contain gambling simulation.
  • Does not contain horror that seeks to cause feelings of horror and/or fear.
  • Does not have interaction facilities in the network in the form of conversations, multiplayer, and data exchange.
  • Displays the conditions of parental assistance.
  • Does not show any text or images related to cigarettes, liquor, narcotics, psychotropic substances, and other addictive substances.
  • Does not display violence.
  • Not featuring blood, mutilation, and cannibalism.
  • Do not use abusive language, swearing, and/or adult humor.
  • Does not feature a human-like character that shows genitals, breasts, or buttocks.
  • Do not display scenes with the aim of causing sexual desire.
  • Does not display sexual perversions.
  • Does not contain gambling simulation.
  • Does not contain horror that seeks to cause feelings of horror and/or fear.
  • Does not have interaction facilities in the network in the form of conversations, multiplayer, and data exchange.
  • A small part of some scenes or pictures on game products show writings or pictures related to cigarettes, liquor, and narcotics, psychotropics, and other addictive substances, not the main character.
  • There is an element of violence that is only limited to animated characters who can resemble humans but do not commit violent violence accompanied by hatred, anger, and/or the use of weapons that do not resemble realistic weapons.
  • Does not display mutilation and cannibalism in humans, but can display the element of blood.
  • Does not contain adult humor and/or has no sexual connotation.
  • Does not display human-like characters that show vital organs, breasts, and/or buttocks.
  • Do not display or play sounds that can connote sexual activity or violence.
  • Content that does not feature sexual deviance.
  • Does not contain gambling activities that can use real money or virtual money that can be exchanged for real money.
  • The content contained in the product contains horror that seeks to cause feelings of horror and/or fear.
  • Electronic Interactive Game Products can have online interaction facilities in the form of conversations, provided that they must have a filtering feature for abusive language, swearing, and/or sexual terms (filters).
  • Electronic Interactive Game Products may facilitate interaction in the network in the form of exchanging personal data, provided that it must be with the consent of the owner of the personal data.
  • A small part of some scenes or pictures on Electronic Interactive Game Products shows writings or pictures related to cigarettes, liquor, and narcotics, psychotropics and other addictive substances on the main character.
  • Showing elements of violence in animated characters that can resemble humans.
  • Featuring elements of blood, mutilation, and cannibalism.
  • Contains elements of adult humor with sexual connotations.
  • Does not display human-like characters that show vital organs, breasts, and/or buttocks.
  • Do not display or play sounds that can be connoted with sexual activity and/or violence.
  • The content contained in the product is not a gambling activity that can use real money or virtual money that can be exchanged for real money.
  • Contains elements of horror that seek to cause feelings of horror and/or extreme fear.
  • Electronic Interactive Game Products have the facilitation of online interactions in the form of conversations, multiplayer, and/or financial transactions.

Content Classification

Icon Rokok, Alkohol & Narkoba

Cigarettes, Alcohol & Drugs

Icon Darah, Mutilasi dan Kanibalisme

Blood, Mutilation and Cannibalism

Icon Penyimpangan Seksual

Sexual Deviance

Icon Penampilan Tokoh

Character Appearance

Icon Interaksi Online

Online Interaction

Icon Simulasi Judi

Gambling Simulation

Icon Seksual

Sexual

Icon Kekerasan

Violence

Icon Bahasa

Language

Icon Horor

Horror

Icon Transaksi Keuangan

Financial Transactions